Thursday, September 24, 2009

Arrapago Remnants Strat

~Farm the first wing when you enter for weapons/ja/ma/mp, then head to the NE or SE wing and clear that wing for ma/ja/hp/back (farm NE if you still need magic but are good on ja, farm SE if you need both).

~Zone up SE or NE wing.

~Clear the 2 lamia in the room and a skele or 2 if you still need hp, then hit the QQA.

~Steal a SJ from QQA.

~Zone up, and move to the south or north most room and kill the 2 lamia/ghosts/flayers there for rings/ja/ma (if you even need any more ja/ma). Then store tp and move to the QQTH room.

~Open with a nuke then DoT and everyone move to the wall that is closest to the room on the other side. The QQTH will run away, then come back to you. Kill it each time it comes back.

~Zone up to the 4th floor and head to the gear room, pull and kill the 3 gears in this room and the 3 gears in the other room. By now at least your healer (if just a rdm) should have SJ and at least one tank.

~Buff up and pull the BhootBhoot/Flayer. If you have a stun, focus on perdition, if not, store tp for shoulder tackle or another method.

~Kill BhootBhoot, then head over and kill the QQTH..

~Zone up and start killing the gears in the first room while one person heads to the portal to pop the QQA and chariot. Kill QQA when it pops, then head to chariot and kill it. Store tp at the end and SV songs.

~Zone up once SV songs are up and have your puller start pulling like mad. Rdm/blm should be focusing on sleeping links ONTOP of melee, and other healers should be keeping melees erased of gravity. Always have 1-2 gears waiting and use 2 hours on this floor to clear it in < 7 minutes. Kill the QQTHs once they pop, then zone up and finish boss.

~There are several variations to this you can add as you get comfortable (kill the first floor rampart for TH hands, kill other rampart pets for str, etc etc). But you can get the jist from this. Less is typically more in AR, dont bring so many people if you can help it.

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